Omni simulator

Hi all,

I was wondering if an Omni simulator will be available? I think it would be very handy to be able to "fake" Omni input. I imagine having to get on the Omni to test something can be quit a hassle. This will also give devs that don't have an Omni the opportunity to build Omni support into their games and to properly test it.

Your thoughts on this?

Comments

  • @Shadow-Link‌ - YES - this will be part of the Omni SDK coming out in few weeks. We will offer support initially for both Unreal and Unity engines. The "simulator" will be a gamepad, ideally with analog capabilities.
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