Consumer Omni to be revealed at CES 2015, will support Gear VR

Community Manager at Virtuix
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Comments

  • How did you get tickets to CES?
  • sutekiBsutekiB Posts: 1,045
    I'm a volunteer helping at the booth. This'll be my second CES. Main duties are:
    1) Talk to people about the Omni
    2) Take turns demoing it
    3) Keep Jan topped up with Red Bull
    - That last one is extremely important! ;)
    Community Manager at Virtuix
  • That's cool. I'm trying to see if I can get a badge through my company who is also going to be exhibiting there. I want to demo the omni it before deciding whether to pre-order it. I think it will be cool but I haven't had a chance to demo it yet. I'd volunteer with you guys but you probably don't want to give a badge out to a noob.
  • sutekiBsutekiB Posts: 1,045
    You won't be disappointed. VR is the future of home recreation, and the Omni is the best way of navigating it. It amps your enjoyment up to the max and effectively eliminates motion sickness, provided you have a good HMD. The only trouble is if you stay in there long enough it might turn you into an adrenaline junky IRL! I jumped off the top of my hotel after demoing it at CES last time (SkyJump at the Stratosphere) - I guess I missed the thrill of being shot at in Team Fortress 2. Sadly there aren't enough units to let everyone have a go so mainly limited to press, but yeah come by the booth if you can make it and see it in person! Hopefully there'll be Omnis in gyms and arcades so people can try before they buy.
    Community Manager at Virtuix
  • only 1 day to go, can't wait to see what it's like.

    maybe different colours, a smaller model?
  • RABIDRABID Posts: 147
    redit already posted it in the oculus forum. it looks really cool!! http://i.imgur.com/PG6r5X7.jpg
  • OculusRiftRocksOculusRiftRocks Posts: 131
    edited January 2015
    yeah Noticed that, it has all been leaked however the website has also changed dramatcially with new pictures.

    looks like it has gotten larger, from 45" to 50" diameter.

    these tracking pods are new, not much information about them, like their size or how they attach to the shoes, I thought the sensors were inside the base of the omni.
  • Actually looking at the backpack it appears MUCH smaller, I hope it's 30" diameter, can anyone confirm.
  • OculusRiftRocksOculusRiftRocks Posts: 131
    edited January 2015
    http://i.imgur.com/4LOYPdd.png

    Looking at this screenshot seems is about 3x his foot length, maybe about 35", I am refering to the diameter of the foot plate only, not the posts.

    the website is misleading now, it says 50" and it also says 45" on another page.

    the prototype was 45", I would guess now they have separated the harness into its own thing, and we are left with a 35" foot plate with 2x 7" posts that are external to the footprint.

    I wonder how hard it would be to add crouching ability to those harness posts, that may be feasible later.
  • xxann5xxann5 Posts: 593
    I am actually rather concerned about the size of the base now. It does look smaller. It seems small enough that hitting the posts with you feet seems like a real issue. In the new Modern Warfare video at 37 seconds in his heal actually hits the right post once. If he was turned a bit he would have hit the post 5 or six times in a row. I can see that not only breaking emersion but just being plain annoying.
  • The new website is fantastic, can't wait for the reaction at CES.
  • good find xxann5

    yes I thought of that too, seems the base plate is 3x shoe length in length, at that point people would bump into the posts depending on shoe size.

  • TrabbiTrabbi Posts: 19
    edited January 2015
    I would like to know if the tracking pods are included for kickstarter backers

    or did they remove the capacitive sensors and replaced them with the tracking pods? If that's the case it's obviously included
  • JorgenJorgen Posts: 108
    The actual thing is finally here !
    Looks great... looking forward to decorate my living room with one of these ! :)

    And, yes, same reaction as OculusRiftRocks: the "height setting boxes" on the sides could perhaps be upgraded to offer crouching capabilities similar to the virtualizer...

    However, two small remarks for virtuix team:
    - I think the Kickstarter community would appreciate a little update about the new website and design and everything... the promised "special update from us before the opening of the show with images and videos of the final Omni design."
    - Some issues with the website for me : no scrolling, and many links not responding to clicks...

    I wish all the Virtuix team have a great time at CES !



  • @Trabbi‌ Yes the Pods are included as the capacitive sensors have been replaced.
  • man that price increase is quite a bit no?

    Hopefully someone can get some confirmation on its dimensions.
  • OculusRiftRocksOculusRiftRocks Posts: 131
    edited January 2015
    any clues as to the 'tongue' that appears beside the omni, is that for stability purposes? can that not just be removed?

    also can you sidestep and backpedal in the consumer model, seems some articals are saying you can only move forward now.

    in the new CoD video I didn't see him sidestep or backpedal.
  • xxann5xxann5 Posts: 593
    That’s a good point @OculusRiftRocks between that and the smaller size I am not impressed with this reveal.
  • maybe the tongue could be cut off and they add weights to that side of the omni to keep it stable?
  • JorgenJorgen Posts: 108
    "also can you sidestep and backpedal in the consumer model, seems some articals are saying you can only move forward now."

    From the latest update : "The POD not only accurately tracks forward motion in any direction, but also strafing and backwards walking or running at analog speeds, and even jumping."
    So, yes.

    And concerning the "tongue", as the whole thing can be dismantled for storage, I guess you will be free to add it or not...
    But I also guess that it was not added for nothing and offers a nice increase of comfort when entering the Omni.
  • xxann5xxann5 Posts: 593
    The "tongue" seems fairly pointless to me. Just adding cost. Its not its a huge step into the Omni, its what 6" max.
  • OculusRiftRocksOculusRiftRocks Posts: 131
    edited January 2015
    no the "tongue" will serve a purpose, it will be there for a reason, absolutely no one would want it as 'comfort?' as it adds on to the footprint, so it must have a real function.

    on strafing, seems to apply to the demo people were using.

    "The version of the Omni I used was a pre-production model, and only had the forward-walking function integrated into the demo, but the final version that will ship to users will allow for movement in any direction." jan 7 2015.

    but fact is in the CoD video it appears he actively avoided strafing and backpeddaling

    hope I'm wrong though.


  • JorgenJorgen Posts: 108
    edited January 2015
    One reason could be that staffing and back-pedalling are not really natural motions...

    Overall, the CoD demo did not involve a lot of movements, mostly slow walk an a bit of running.
  • xxann5xxann5 Posts: 593
    Dont forget about all the foot-hitting-support-post action!

    Sorry I know im harping but its really bothering me.
  • JorgenJorgen Posts: 108
    edited January 2015
    I guess the only way t know is to tryby yourself.
    As said in another topic, it's perhaps just a gait to get used to...

    And a trade-off had to be made between movement freedom and space occupation (which is an important issue for many people)

    I trust the Virtuix team to have experimented with different sizes before settling for this solution.
    In any case, an answer from them on this subject could help ! ;)

  • yes on space occopuation, but then what about the tongue?

    lol seriously if that really does nothing im just gonna take a chainsaw to mine as I simply wont be able to open the door to get into my room as the omni 'tongue' would hit the door.

    foot hitting post wont bother me as I have small stride, I still think they should have 2 omnis, one for walking only or 5' 6" and under people, which is 30" diameter, then one for tall people with big strides that want to run, which is 40" diameter.
  • sutekiBsutekiB Posts: 1,045
    The addition of the "tongue" (or footplate) is a really neat idea. It adds to the stability, and also has a rubberised surface so you can stand there while you put on/remove the shoes (especially useful if your Omni is on a hard surface). It's pretty futuristic-looking too.
    Community Manager at Virtuix
  • yes but can you not just add weights to the omni base thus you wont need the footplate.
  • sutekiBsutekiB Posts: 1,045
    The prototype didn't have it and it seemed stable enough so maybe you could, but as it's now considered a safety feature I can't recommend not installing it :neutral_face:
    Community Manager at Virtuix
  • OculusRiftRocksOculusRiftRocks Posts: 131
    edited January 2015
    ah yes of course I was referring to 'off the record could you do this'.

    I thought since the omni base is now smaller and presumably lighter than the prototype it needed that footplate to make up for its smaller size and weight.

    but that footplate is very thin compared to the omni base, i'd be surprised if it made that much of an impact, if stability was its main function it would certainly be much thicker than it is currently.

    I noticed you use the phrase ' I can't recommend not installing it', but to double check with you is the footplate removable and thus can instalation be avoided?
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