Oculus Pre-Orders Open Jan. 6th

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Comments

  • F5, F5, F5 :)
  • xxann5xxann5 Posts: 593
    Its REALLY refreshing to finally have a pre-order date. I am still leaning towards holding out for the Vive.
  • Sponge101Sponge101 Posts: 430
    I'm waiting for the final specs and hardware for the Vive before considering buying it. Plus, I want to see what's this big announcement for CES that is so monumental that they had to delay shipping - it better be something revolutionary.
  • Sponge101Sponge101 Posts: 430
    Any guess on what the price tag will be? Palmer is quoted as saying it's "More than $350," so I'll take a wild stab at $350.1 -- hey, it could happen!
  • StigzyStigzy Posts: 25
    I will be getting the oculus rift and the vive to compare them! :) Sucks that oculus touch got delayed :-/
  • Sponge101Sponge101 Posts: 430
    I want to get both too but my wallet will cry if I do :s

    Oculus released some new photos of the Touch and it shows them adding some new things like hidden tracking LEDs, Oculus button, and what appears to be speakers.

  • Sponge101Sponge101 Posts: 430
    Am I the only one who will order at 8:00 am (pacific time) on the dote? It'll be interesting who can input their order information the fastest :D And Palmer just confirmed that the pre-orders will be global.
  • TomekTomek Posts: 76
    Definitely getting it on the dot. The Vive room VR doesn't interest me and I assume their breakthrough is related to that.
    Also, the Oculus would be quite gimmicky to me without the Omni on the horizon. So good work Omni team!
  • xxann5xxann5 Posts: 593
    I am still concerned with the 360 degree tracking of the Oculus Touch controllers.
  • TomekTomek Posts: 76
    They have 6 months to figure it out. I'm pretty sure tracking things with multiple cameras isn't a difficult thing to achieve these days. Maybe they simply don't want to have people require 4 cameras. or maybe 5 with one above you or something. It doesn't matter to me though. I'll get 8 if required :P
  • Sponge101Sponge101 Posts: 430
    Yeah, maybe they somehow solved that "bumping into furniture" while walking around problem. I really don't like the point-and-click or teleportation progression system that some developers are using in their games. Which goes to your point about the necessity of the Omni.

    I'm bullish on the Vive but their HMD and controller are just so big and unwieldy. Final hardware at CES would be nice.


  • Sponge101Sponge101 Posts: 430
    The tracking of the Touch will definitely not be perfect. In fact, Palmer pretty much admitted that in this video (Touch at 17:11):
    https://youtube.com/watch?v=asduqdRizqs

    I agree with Tomek about getting more than one camera if required but I would really prefer not to.
  • xxann5xxann5 Posts: 593
    Well the Rift comes with one and Touch also comes with one. So the default is 2 but everything they have said they are both to be on your desk facing you the same direction and not set up like the lighthouse sensors. The tracking in the 300-ish degrees that the cameras can see is very good, just as good as the Vive, or so people say, the issue is when you turn around and your body is blocking the cameras.
  • kzintzikzintzi Posts: 54
    I have got the family prepared for the "sit in front of the ticker an wait till it reaches 0" event at my place in approx 36:25 time.. they're looking forward to it... hahahahahahahahahahahahahaaaaaaaaaa

    I read an article yesterday that indicated that for proper 360deg tracking of touch and the headset you're better of with 3 or 4 cameras to prevent body occlusion of the markers (which makes sense).. luckily my intended rig location has enough space :wink:
  • xxann5xxann5 Posts: 593
    LOL @kzintzi outsourcing the F5'ing I like it.

    4 cameras is not a big deal, I will get 4 lighthouse stations if that helps even a little bit. The problem i have with that and the Rift is that's allot of USB ports and and metric crap-ton of USB cables.

    I am not trying to bash the Oculus or the Rift. I am just a little concerned that's all.
  • Sponge101Sponge101 Posts: 430
    If you were an original DK1 Kickstarter backer don't bother pre-ordering -- you're getting the new rift for FREE!
    https://youtube.com/watch?v=o8xyZ2y2QaE
  • xxann5xxann5 Posts: 593
    That is classy, well played Oculus.
  • Sponge101Sponge101 Posts: 430
    Just to clarify, those who qualify for the free Rift must file out a form:
    "To claim your free Rift, fill out the survey you’ll receive from Kickstarter before February 1, 2016 and provide a shipping address that is located in one of the 20 countries Rift is launching in. For those who don’t live in one of those 20 countries, we’re working on an alternative, and you can let us know your preference in the form."
    -- Oculus Kickstarter Page

    Some more good news: you'll also get a free copy of Lucky’s Tale and EVE: Valkyrie just like those who pre-order. There's no word yet though on whether the carrying case is included. Here's Palmer tweet: "People really loved the carrying case we included with DK1 and skipped for DK2, so good news: It is coming back, and doper than ever!"

  • Sponge101Sponge101 Posts: 430
    Here's the list of the 20 countries that can pre-order: Australia, Belgium, Canada, Denmark, Finland, France, Germany, Iceland, Ireland, Italy, Japan, Netherlands, New Zealand, Norway, Poland, Spain, Sweden, Taiwan, United Kingdom, United States. Oculus hopes to add more over time.

    https://support.oculus.com/hc/en-us/articles/216091397-Initial-Launch-Countries

  • blazespinnakerblazespinnaker Posts: 233
    edited January 2016
    I get that everyone is excited (me too) but really, it's just better tracking + better screen than the DK2. Probably more comfortable. Happy to be getting a free one (Thanks Palmer!) but really, the big thing I need are the touch controllers. Room scale tracking. That's really the revolutionary step forward. The AR I'm sure is interesting too, in the Vive. Not sure what'd I do with it though, for a game.

    Vive makes more sense for Omni users, but Vive is being pretty tightfisted in handing out their dev kits.
  • xxann5xxann5 Posts: 593
    I think they should have given out the kits to people they wanted to but also allow people to just buy the damn things.
  • blazespinnakerblazespinnaker Posts: 233
    edited January 2016
    Maybe we can beg the Omni folks to reach out to Vive to ask them to let us Omni buyers purchase them :D
  • AqualungAqualung Posts: 3
    edited January 2016
    Assuming that I have a Samsung Galaxy S6, should I still go for the Oculus Rift, or would a Samsung Gear VR suffice? Question is, then, do they both do the same stuff?
  • blazespinnakerblazespinnaker Posts: 233
    edited January 2016
    Yes, the Gear should definitely work with the Omni. http://www.virtuix.com/bluetooth-and-samsung-gear-vr/ It's particularly a good use case because of the lack of cables. You won't have any positional tracking, however.
  • xxann5xxann5 Posts: 593
    They both do completely different things, well almost some games will work on both but not many. The Gear VR and Rift/Vive are very different. Gear VR is for mobile VR. VR you can take and use anywhere. It is self contained, it does not need an external computer, It uses your phone as the screen and as the computer to do the processing needed to run the games. This is nice because its wireless but the tradeoff is that the relative low processing power of the phone limits your experience. It also only has 3 degrees of tracking instead of 6 and is a bit heavy do to having a phone hanging off your face.

    Now the Rift/Vive on the other hand require a high end PC to do all of the necessary processing. This limits where you can use the HMD this has the added benefits of having massively more processing power as well for arguably a much better gaming experience. they also have 6 degreas of tracking, not just 3. They also(or at least will) have independently tracked controlers as well as better screen's/optics and the ergonomics are better as well again do to not having a phone hanging from your face.

    I consider the Gear VR(which i have) something completely separate from the Rift/VIve, one of which will also be getting (currently leaning towards the Vive)
  • blazespinnakerblazespinnaker Posts: 233
    edited January 2016
    Unity is a good platform for building to both the PC and Android. If you don't optimize for Mobile though, the FPS rate can suffer a bit.

    BTW, I'm not sure I'd jump to the conclusion (yet) that something like Lighthouse + Controllers won't work with the gear. http://uploadvr.com/otoy-experimenting-with-lighthouse-tracking-on-gear-vr/
  • Sponge101Sponge101 Posts: 430
    According to Palmer, "When you preorder Rift, you also reserve your spot for Touch preorders. First in line for Rift=First in line for Touch." I don't think it's mandatory that you have to buy the Touch when pre-ordering the Rift; it's probably just an option.
  • Sponge101Sponge101 Posts: 430
    I'm getting a little worried about the price that will be announced tomorrow -- Oculus seems to be announcing a lot of free things (two games, the case, free for Backers, reserved spot for touch, etc.) leading up to the announced price and pre-order. It's as if they're saying this is such a great value that it justifies a potential high price. We will see early tomorrow...
  • Yeah, 499 is the consensus number. I probably would have had to buy it for the better tracking. Prefer a Vive, though.
  • Sponge101Sponge101 Posts: 430
    499 is not too bad but still up there in price; more expensive than a console, however. Not to mention the price of the Touch. I want to know more about the final Vive as well.

    Sony's press conference is live now so let's see if there's anything on PS VR.
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