Shifting to non-consumers and its impact on consumer
We have suspended consumer sales on our website to focus on our backlog. Currently we have no plans to bring back consumer sales. The delivery of Kickstarter and pre-order units in the US will continue as planned.
I know this has been a rough couple of days for the international community, but it hasn't exactly panned out well for the US consumer either. Let me preface this by stating that I don't have an Omni and am pretty far back in the pre-order list. I'm really concerned about the utility of a consumer Omni based on the recent shift to target arcades (and Chinese ones at that) combined with the Virtuix statement above of no plan of future consumer sales.
If the Omni is going to be restricted to foreign arcades, that doesn't bode well for the several thousand consumer Omni users for a couple reasons:
- Consumer (non-arcade) game developers will have little/no reason to consider Omni utilization in their game
- Potential Omni consumer network limited to several thousand owners, severely limiting community driven game mods/work-arounds
- Despite what has kind of been hinted at, there really is no connection between arcade games and PC games, so any development in the arcade game world around the Omni will have no transferable value to consumers
Even as a pre-order, this is still a significant investment, especially when paired with the need for a VR headset and controllers. I haven't bought the latter because I have no interest in room-scale VR and like the solution the Omni provides of unlimited space, but not if it means limited use in legacy/future games and no game development for consumers.