Considering the issue of crouching

thezuulethezuule Posts: 2
edited June 2013 in Omni Feature Questions
So I watched your video on YouTube from the LockerGnome channel where you were playing HL2 with the Oculus Rift and noticed that you're strapped into a central ring which prevented you from being able to crouch down behind objects. Now I suppose it would be simple enough to use a button or some such but that would completely remove the sense of realism provided by this device. Have you ever considered mounting the central ring on a hydraulic piston of some kind? This could be tuned to provide enough resistance to keep a person from falling while still allowing a vertical motion to the prone position. I am not sure how walking prone would be on the device but it would at least be an explorable avenue for vertical movement. This would also open up the ability to jump, even leap forward since you'd be strapped in at the waist and wouldn't actually go anywhere. Something that bounced around in my head I thought might be useful. Let me know what you think.

Comments

  • SuprM4nSuprM4n Posts: 81
    I think this tech discussion board is more for the forums. Perhaps this would be better suited for the general board? = ) Although, I was thinking of a solution.... semi-elastic bands in the harness. It won't complicate the system by adding anything that needs to be powered, however they will allow the user to crouch down, with a bit of resistance of course. This would perhaps lessen the immersion a bit, but still aid in stabilizing the user. Thoughts?

    Edit: I was at Home Depot today getting a few things and I came along some flat bungee cords. Perhaps a wider version (These were probably only about 1/2 an inch thick, I was thinking about 1 inch might be best) with a bit less elasticity could be used for my suggested solution. I've found something that might be able to be utilized but I'm fairly certain that it will be too elastic. 50" long Super Fat Strap Bungee Cord
    supermansig.png
    Props go to Plixity for the sig.
Sign In or Register to comment.