Compatible Games List

Hi Community! I'll maintain a list here of content that I've established is compatible with the Omni.
Key:
"Omni" - native support for the Omni + VR headsets / peripherals
"Headset" - native support for headsets / peripherals + Omni support via KB emulation
"Vive mod" - headset / peripheral support via modification + Omni support via KB emulation
"VorpX" - headset support via injection driver + Omni support via KB emulation
Doom 3 BFG Edition (Vive mod)
GTA V (Vive mod + VorpX)
Minecraft (Vive mod)
Star Wars Jedi Knight: Jedi Academy (VorpX)
Star Wars Jedi Knight II: Jedi Outcast (VorpX)
Counter-Strike: Global Offensive (VorpX)
The Elder Scrolls V: Skyrim (VorpX)
Alice VR (Headset)
The Assembly (Headset)
The Solus Project (Headset)
Chernobyl VR Project (Headset)
BioShock Infinite (VorpX)
MIND Path to Thalamus E.Edition (Headset)
Dear Esther (VorpX)
Heaven Forest NIGHTS (Headset)
Heaven Forest - MMO (Headset)
Dreadhalls (Headset) NEW!
This is far from comprehensive of course, but as I try more I'll add them to the list.
Key:
"Omni" - native support for the Omni + VR headsets / peripherals
"Headset" - native support for headsets / peripherals + Omni support via KB emulation
"Vive mod" - headset / peripheral support via modification + Omni support via KB emulation
"VorpX" - headset support via injection driver + Omni support via KB emulation
Doom 3 BFG Edition (Vive mod)
GTA V (Vive mod + VorpX)
Minecraft (Vive mod)
Star Wars Jedi Knight: Jedi Academy (VorpX)
Star Wars Jedi Knight II: Jedi Outcast (VorpX)
Counter-Strike: Global Offensive (VorpX)
The Elder Scrolls V: Skyrim (VorpX)
Alice VR (Headset)
The Assembly (Headset)
The Solus Project (Headset)
Chernobyl VR Project (Headset)
BioShock Infinite (VorpX)
MIND Path to Thalamus E.Edition (Headset)
Dear Esther (VorpX)
Heaven Forest NIGHTS (Headset)
Heaven Forest - MMO (Headset)
Dreadhalls (Headset) NEW!
This is far from comprehensive of course, but as I try more I'll add them to the list.
Community Manager at Virtuix
1
Comments
Xpadder takes your controller input and allows you to emulate a mouse and keyboard with it. So lets say I wanted to play a sticktly keyboard and mouse game with a controller, World of Warcraft. I would plug in my controller, start up xpadder and set up a profile to map my controller. So if I pressed forward on my gamepad xpadder would translate it as W and I would walk forward in the game or if I pressed left on my other analog stick it would rotate the camera left.
So have you guys used xpadder? Or with the Omni can I also just emulate a keyboardas well? It would be nice if I can just map the omni to emulate whatever keys I wanted. And before you shoot me down with a 'This is a bad idea because VR sickness.' I am immune. I've tried to get sick and at best I've only gotten dizzy momentarily. This includes using trackpad movement to go one way while walking in a different direction. Or pressing the trackpad to rotate one way and rotating the other in the real world.
Yes, you can use Xpadder to map WASD keys to a gamepad's analogue stick to play a game in Keyboard & Mouse mode. You don't technically need Xpadder for the Omni as it already outputs WASD if you select 'Keyboard Mode' in Omni Connect (the included software application); but since you will want / need to play the game in K&M mode, you will likely need to assign the game's action key-bindings to a gamepad (since you're unlikely to use a physical keyboard together with the Omni) - so I almost always use Xpadder for legacy games.
Note that the Omni is recognised by Xpadder as a gamepad, so you could theoretically map another action to each movement by assigning keyboard keys to each of the four directions. I haven't found a use for that yet though.
However when set in standard mode, the omni is recognized (I think) as some sort of non-xinput gamepad/joystick. The problem with this is that it is recognized as a SEPARATE gamepad from the 360/PS4/XB1 gamepad you may already be using. So while you can use left analog to move your character, the omni would essentially control the movement for a theoretical player 2, and not do the character controlled with the gamepad any good.
X360CE is a program that I believe was originally designed so that people could play games like GTA4/5 with a steering wheel for when they got in a car, and then back to a gamepad when not in a vehicle. It does this by acting as a middleman that looks for ALL inputs from any gamepads or whatever, and then allows you to mix and match the controls together and send on the new input to the game itself.
That's the theory anyway. I'm not sure if it's the specific program I'm using, or because I'm using a PS4 gamepad that emulates a 360 controller instead of a real 360/xb1 controller, but either way has thus far resulted in nothing useful for any of the games I've been trying to get the omni to work with. Now that I've got a Vive system, I'm going to try to jump back into the fray though.
I was trying to get this to work with vJoy and UJR but I could not get the Omni to bind to UJR. The Omni was set to gamepad mode but i could not get it to do anything. Any ideas @sutekiB ?
Thrill of the Fight (Boxing Simulator)
VR The Diner Duo (Short Order Chef simulator, with local coop support for another person on the PC)
Space Pirate Trainer (seems like arkanoids VR, but with more interesting attacks all around)
Solus Project (Explore World/Survival game?)
Raw Data (proper story driven game? Supports coop?)
Left Hand Path (Hand based spell casting?)
Keep Talking and Nobody Explodes (Communicate with Friends to Defuse a bomb)
Tilt Brush (It SHOULD have been free, but it definitely looks to have been worth the purchase)
QuiVR (seems to be the most recommended VRchery game out right now, Holopoint had specific issues raised that I didn't like)
Audioshield (rhythm game)
Sound Stage (virtual dj/sound mixing studio)
Legend of Lucca (seems to have a bit of zelda elements)
Umihara Kawase Trilogy (apparently one game has VR support, not sure why though)
DOOM (does this even need an explaination?)
Sportsbar VR (pool and several other table-based games)
Vanishing Realms (seems like a mix of zelda and turok)
I also already have other gems, like Vanishing of Ethan Carter, Windlands, Virtual Desktop (ESSENTIAL for VR), and several other demos and free VR games. So yeah, I basically burned around $200 to get $220 steam gift cards (Target had a BOGO10%off+redcard5%off), and then I got probably around $300 worth of VR games. I also found several other free VR games that I added to my wishlist so I could find again to try out later.
Can we know who these devs are without waiting a month between highlighting one dev at a time?
I am order 8179, so prob a while to wait tho!
You are missing VRZ Torment which if i recall has native Omni support doesn't it? we need more native support games in the list
Best regards,
Jan
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