Joe

Sure @Yomer...I got them from this page: http://www.virtuix.com/consumer-games-ytlfj5fzy/ There are Oculus versions of Trace, but there isn't one for Omni Arena. Also there is no rift touch support, so we have to use controllers to play. For Omni Arena they dropped support for rift entirely

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Joe
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  • I’ll work to get a pic of my setup next week, but it’s not really inspiring. It’s just two sensors almost 180 degrees from each other (probability like 150) on either side. I like the ceiling mount idea actually.
  • This is a misunderstanding...the original statement was that the latest SDK only worked with Omniverse...which was (wrongly) taken to mean that if you updated to the latest software it would kill legacy support. The latest software works fine with …
  • Sorry just saw this...Evol those are the ones..that and duct tape!
  • For the booties I got them at Home Depot, I need to try them side by side to comment on how well they work. For now, they allowed my cousin to actually use the device
  • Mark, I haven't, I'm on Unity, but they did say they'd have an October release for the next update, so I'm excited for that.
  • I tried using the 'booties' that are in the painting aisle of home depot...I'll get details posted here when I'm home...we'd used them with carpet sliders to try to make something that would work. In the end, we ditched the carpet sliders, and just…
  • That's not true though...when they were first shown, they were a much smaller foot print, and the original kickstarter showed them folding up for storage. (See 2:36 in this video: ). The 'step' portion also was not part of the design, and it has g…
  • I ended up getting the SDK. I think that it can be better (Integrating VRTK for instance) and I'm working on an updated tutorial once I get some testing done with vives to make sure my fixes work
  • I believe they were thinking that VR would've taken off more, and that locomotion was going to be a challenge worth attacking. Instead, PSVR, Occulus, and Vive split the customer base, and all decided that cockpit/seated experiences were the primary…
  • The walking has been solid...it's interacting that is a challenge for me. That's where the xpadder->Keyboard mapping hell comes in. Walking has been pretty good actually...I was a bit rough at first, but with time in the unit I've gotten more c…
  • Kids in America don't go to arcades. Arcades in Asia are a huge business, and adults as well as kids frequent them. I'm not arguing your point about the lack of collaboration causing upheaval in a fledgeling industry, but to say Arcades are dead di…
    in Updates? Comment by Joe October 10
  • I've updated this (link here: https://1drv.ms/f/s!AqxjM4_uBDJgtf0vT515y6AJo1Py_A) If you download the zip file and extract it, you should have everything. (Alpha4 is the current build) I've rewritten this from the ground up using the SteamVR SDK. …
  • Oh I mean get thier act together to get you your unit. Once you have it, make no mistake...is backers and preorders seem to be on our own. Virtuix is all in on commercial. I haven’t seen them acknowledge any backers in the forums, and they’re not ev…
  • Their logistics have a ton to be desired, for sure. It's one of the reasons I didn't invest...they blew the schedule, the price point, misjudged the market, pulled back on claims for critical things like support, misrepresented the amount of workaro…
  • @linkreincarnate please make sure to email them at their info@virtuix.com account...that was how I got them to respond.
  • What is the current control method for Arizona sunshine? Is it the analog controllers on the Occulus touch? I may try to take on that emulation problem at some point if that's going to get us some good games
  • Thankyou!!!!!!!! That's huge for us!
  • Hmm...sounds like I'm close. I don't believe I enabled decoupled walking, but I would've expected turning to work. Ill see if I can figure it out. I also need to add more stuff to the debug as well. If you hit O it should switch to WASD controls, i…
  • 9I've updated this, and updated the build...now you'll want to download and extract the zip file (it has the benefit of being one download instead of many at least, and it was half the size this way). Build should be here: https://1drv.ms/f/s!AqxjM…
  • I think devs will always need an SDK..small game studios and indies won't have budget (or incentive till more Omni's are out there) to subscribe to something like Omniverse. So I guess the question is...if the new SDK is omniverse only, will the 1.…
  • @travis1409 I'm not sure yet. I think I want to work on getting basics like movement, cross VR support, etc. down first..then I may add more to it, or close it out with what I learn and start a new project that is designed from the ground up to have…
  • Travis, please check the lounge forum...I uploaded an alpha you should be able to run in if you have a rift (I'm trying to figure out vive
  • Too complicated for now...I had never played Skyrim, so I was trying to do too much for the first time. Also the start I was in the dungeon which felt very claustrophobic. In the end, I feel like games were designed to sometimes encourage running b…
  • Yeah I'm not great at vorpx settings just yet...but they have cloud settings for skyrim that seemed to come down and autoconfig it mostly for me. I'm going to work on other games that are at least VR native for a bit (I just did a writeup on Alice V…
  • Lol! This is before I flipped it...I forgot I did that. I didn't even realize till I tried to use it the first time...was too excited getting it setup. Ill get an updated pic with the current sensor setup and such (That pic was before I got the exte…
  • Here's a picture of my setup...my machine that has my most powerful gaming card (a 980ti) is shared as my VR system as well...so I had to use an extension to get the second sensor moved over to the other side. Ill get a video up when I can, but this…
  • Some updates: Xpadder is a major answer to getting things working for legacy games. It's the magic sauce that lets you use the OMNI as a WASD device, but still use a controller to emulate other keypresses so you can shoot/cast/etc. in the game. Al…
  • Yeah, it's on my list. I have an instructable (unrelated) to finish and wanted to learn a bit more before getting out there. I'm snagging alicevr and a few others today, and the Occulus supported games (training ops and shadow ops). Even without tou…
  • From the latest update..I suspect that they're no longer looking at consumer at all...it's all about the Omniverse experience, and quick, short games that would work well in arcade settings. Consumer focus, from what I'm seeing...is done. They're no…
  • You know, I felt very strongly that way before I got to try it. I'm starting to think there may be another narrative...they have the chicken/egg problem of needing content to make the device useful, but needing to sell devices to get the content. …