jgwinner

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jgwinner
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  • Arg! I just got it on sale after hearing it included support. Still in development? That's irritating. Downloading now, guess I find out shortly == John ==
  • I've got a couple of trackers on the way ... we'll see! == John ==
  • Excellent Smoothblur! Are you going to release a driver, or is this just an experiment? I just got access to a beta of a Kinematics library - tempted to order some trackers Virtuix - any interest in co-developing this or incorporating? == John…
  • The new keyboard stand works perfectly! One slight suggestion - there's a new nut (ring) in the larger shaft on one of the threads that's not mentioned in the manual. I put it on the bottom, toward the base. Might need to mention it if you reprint t…
  • Good point about crouch. I haven't gotten VorpX yet, but it looks like it's pretty essential. I was trying the various "native" games so far. I just got Shadow Warrior (the whole suite) as I loved the original, next thing is to get VorpX and try tha…
  • The guns fire as fast as they can. The version was literally downloaded and installed. I'll check. The .exe is 1/7/2017, 9:50am. File version is 5.4.1.40364. (I'm assuming your build/release procedure increments the version resource). Product ver…
  • No additional monitors, SteamVR open, Vive connected (as the other monitor in effect). I've tried running it both with and without SteamVR running first. If SteamVR isn't running, it runs it. == John ==
  • I did that, then I tried turning the firewall off - same thing, although it stays up a TAD longer. No actual prompts on the desktop or anything. Just switches back - in this case, to this web page. Very weird. Makes it hard to exit out Shadow O…
  • Yea, I'm a STEM backer too, and I agree The best bet is the Vive trackers. I tried to get one but I didn't apply for the HW program, and they aren't quite for sale yet. Would love to try it when one comes out - maybe even make a small device driv…
  • why would you need a video when they have the docs - "OmniInputDevice.h" What? (lol, j/k). I haven't tried integrating yet - this week for Unity anyway, but the PDF makes it look pretty straight forward. Looks like you get exactly what you see …
  • I wish the shoes were tracked the same way the ring seems to be very accurate. I did drill into my ring, but a fairy flew out, punched me on the nose (felt like a pin-prick) and flew back in. I taped over the hole to keep the rest of them in, but…
  • Rats, meant to make this a question.
  • I have a very narrow foot, and the size 10's are OK (I'm really an 11 or so, but frequently have to wear a 10 IF THE TOE FITS to get the width right. Then again, I do CRANK it down pretty hard, so I wouldn't say they are more narrow than normal. =…
  • Thanks Sami! Yup, I saw that ... oh well, native would have been nice! Frankly, with the first encounter I used dual keypad teleportation for most of my movement - not sure there's any real advantage to the Omni. I was blipping all over the place!…
  • Oh, good news! I'll help with the programming or testing if needed (I'm a backer and have my unit, as well as a developer). Regarding WASD, did you try trackpad emulation? Supposedly they support the trackpad. That might be more near native support…
  • Any luck? It seems to support the trackpad, but native support would be great. I have a unit (I'm a backer) and I'll be more than happy to help with the programming or testing if I can == John ==
  • I can help - it's been a while, did you get anyone? == John ==
  • As near as I can tell from the API's the SDK exposes, you don't get individual foot placement, just the general 'forward' motion. This makes it pretty easy to integrate, but does mean we can't get any direct access for footsteps, other than just mak…
  • The STEM system might work too - although the (rather nice) metal in the Omni might cause some issues with the STEM. == John ==
  • Business can decide to do whatever they want. You can't sue them if they make a different business decision. That's where the phrase "it's just business" comes from. You're putting WAY too much thought into this. I doubt there was that much malfeasa…
  • Vive tracker pucks make a lot of sense We know they are accurate! Sean is dead right. Hmm ... I didn't apply to the Vive hardware program, but dang, it might have been a good idea. That tracking is going to be a lot better than an IMU unit, due t…
  • Oh good grief. Suing someone because they didn't sell you a product that they determined they can't support, AND after they gave you a very reasonable refund, is ridiculous. I understand you're all pissed off you didn't get one, but frankly, it's c…
  • IMU's can, however, infer position as they do have acceleration. And I agree, TraVR seems disconnected from foot position or motion. I tried VRZ Torment and fell off the pier at the start TWICE. I seemed to just slide into the water. I really like …
  • If anyone needs any coding done, I've got my Omni now and would be willing to help at reasonable rates! == John ==
  • I have not gotten my letter anyway. == John ==
  • You should see some of the newer rendering engines with a full blown PC and fully loaded graphics cards. There's also been a lot of work lately on real time raytracing, but unless you're living in a glass house you really don't need that for a g…
  • I am a software developer ... but it's hard to develop the software without the device A mouse driver would be the way to go, but ideally you could 'twist' in addition to moving forward/back. This would allow people to use the device as an arc…
  • Lazarus wrote: ... Some of the alternatives proposed here have been really interesting. I particularly like jgwinner's cycling shoes idea - It would allow everyone to get exactly the fit they need and also allow multiple users to use the same cont…
    in Omni Shoes Comment by jgwinner July 2013
  • Thanks Jan Most CAD software doesn't do WASD, it would have to be an HID controller I'd think, i.e. a mouse driver. == John ==