Raoul

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Raoul
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  • @sutekiB‌ The pressure is indeed analogue but limited for safety reasons. Although the resolution is currently limited, this should be solved for the final product. Check out this video where the creator talks a bit more about it: youtube.com/watch…
  • It's certainly a neat idea, it does seem like something that could be a feature of a haptic VR controller in the future. But on it's own the VR applications seem kind of limited. Next month I'm attending a VR meetup in Amsterdam and a few people ar…
  • You probably should not put too much faith in latency based on these demonstration videos. It is very likely that the video of the user has to be synchronized manually when editing in the captured game footage. Even when the user is standing in fron…
  • Although seeing your body mapped as closely to real life as possible does add to the immediate sense of presence. Crashland is the only game I played so far that got this right, and for me it is the most immersive demo so far. But seeing your virtua…
  • The episode of Shark Tank featuring the OMNI is up on youtube, check it out: [ Link removed]***Original video missing on YouTube***
  • @Xfactor333, welcome to the forum. Don't have any specifics either but I would be very surprised if the OMNI has a cost price of around $100. If I had to guess I think it will be closer to $350-$400. Especially if you take into account tooling co…
  • Will do, any idea when this was filmed? I'm kind of curious to know how long it takes the show between filming and airing an episode.
  • @blazespinnaker An engineer at Valve recently released a video of him transforming a bathroom scale and an Xbox gamepad into something that works along these lines. Personally I don't really see it adding much beyond what SuprM4n said. Don…
  • @Billhelm It has been briefly discussed before http://forum.virtuix.com/discussion/245/drivers-for-other-software. Basically the Omni SDK has to support output as a human interface device to emulate analogue joystick controls. Unfortunately Vi…
  • SuprM4n wrote: *I say this, but please correct me if I'm wrong. I just can't remember anything on their kickstarter page about trying to really work anything out with developers. They said they would make their SDK freely available to devel…
  • @sutekiB Subtle differences in terrain can't really be felt with shoes on. But I was thinking more about simulating the feel of sand, gravel, sharp rocks and others that impact the way we walk. Physical boundaries can be any of your examples. But…
  • sutekiB wrote: Forgiven. Thank you sir. To bring things back on topic, was thinking about how else you could utilize the haptic technology in the Reactive Grip. What occurred to me is that although we all want the Reactive Glove to hap…
  • Talking more about wireless, stand alone Rift or haptics? Because we strayed off topic a bit.
  • So cables coming from a hub taped to my rift? How would that work? I think it'd be OK from the ceiling, to be honest with you. One or 2 more cables on top of the 3 I'm already dangling won't kill me. At the moment I am using this (http:…
  • @Ben Their explanation for the switch to a three bar design makes sense at the current state of technology available to them. But I still think having more bars will increase the range of simulated motion. Cymatic Bruce has tried both controll…
  • blazespinnaker wrote: More wires to hang from my ceiling! Not necessarily, they have not specified but there is a good chance it could be powered through USB. In that case you can just run a single USB cable with a small hub for both the Re…
  • Backed the single controller. Do wonder why they decided to go for three sliding plates instead of the four that where featured on the prototype. I'm guessing it's to bring the size/weight down. Hopefully they will bring it back to four for the even…
  • What I would like to see is a revival of stealth games. Stealth always felt limited to the controls, I think with full tracking of your steps it would be much more natural to sneak around. The added suspense the Rift can provide would make for some …
  • Two games I'm looking forward to losing some weight with is ARMA 3 and Mirrors Edge. Full missions in ARMA will be like running a marathon. While Mirror Edge should provide great 10-15 min all out sprints per level.
  • Have not played any of the games you mention with 3D glasses so I can't speak to that. But I'm sure that 3D can be done well. Supposedly even 3D movies look great on a glasses that run at 144Hz like the SIM2 Lumis projectors. If this is true then I …
  • Jan confirmed the Omni would use capacitive tracking a few weeks ago on the Kickstarter page. It's briefly been discussed in a few threads, but without further details from Virtuix there is not much to talk about. The good thing about capacitativ…
  • You are right, the mainstream market will probably not be 'suiting up' simply for tracking. But if the experience is very compelling it might. Say if they where team up with ARAIG and integrate it into their suit that could make it exiting enough to…
  • There is a great article about PrioVR that just came out on Road to VR. Includes the first footage of the actual PrioVR prototype sensors being used, check it out: http://www.roadtovr.com/priovr-prototyp ... -hands-on/
  • @SolLeks, welcome to the forum. You make a very valid point, and at this moment in time it seems unlikely that any game will be supporting more than five trackers. Integrating five points of tracking that truly interact with the game environment …
  • Like your creativity on the LED solution, but at that point there is not really a cost benefit over just going with a wireless RF transmitter. Would add some flash to your OMNI though. 8-) Since there will be half a year between the release of t…
  • I'm not sure whether a transducer will fit inside the base of the Omni. But it would definitely add a whole new level of immersion to the experience. Looking to add a Buttkicker lfe to my Omni setup when it arrives but I was thinking of just moun…
  • Belijee wrote: Thanks for your answer. Using a third party device, meant to evaluate hands positions, in order to know if the player is "tilting" backward will lead to a non natural behavior for the user, and probably some practicing. And if I w…
  • Chairman wrote: Yes, it is true that STEM is compatible but PrioVR is actually looking into ways to make them compatible with STEM too. The other thing is that even with Lite Prio you get far more accurate and realistic move translation than STEM.…
  • Although price is certainly an important factor, the STEM system has other advantages over PrioVR. For me it comes down to three things: 1) Game support. The STEM is backwards compatible with everything designed for the Razer Hydra. This allows p…
  • The main problem I see with attaching something to the support belt is the fact that you would have to compensate for the user leaning forward. The belt will pitch at an angle while running, so the keyboard would have to be mounted at an upward angl…