Veraxus

About

Username
Veraxus
Joined
Visits
35
Last Active
Roles
REGISTERED
Points
54
Posts
34
Badges
6

Comments

  • That's great news. I guess I'll snag First & Second Encounter on the Steam Sale, now.
  • Robinson doesn't even have proper VR controller support, so I wouldn't hold my breath. You may be able to use x360ce to get it to work, though.
  • I've tried everything. Nothing works. I even tried changing the controller name in x360ce (some games won't accept a controller that doesn't have a specific name)... no dice. FYI, I couldn't get the game to recognize a PS4 controller in combined …
  • @Veraxus No hate here, just curiousity. As a developer are you worried at all over the 500mil lawsuit Zenimax won over Oculus? Do you think that Zenimax might try to spite them and halt sales? Also why would you give away your Vive, would you not wa…
  • @sutekiB , I think am gonna go buy an HTC Vive , I cannot do much with my Rift on the omni ... I wish virtuix would state it clearly somewhere .. " ONLY vive support" , this way I would have traded my Rift for a vive , and maybe not have spent so m…
  • You use Unity? Why not let us add in Omni support for you, it wont change anything or take up your development time we'll just configure ODTs as an option.". I actually think that's a completely viable approach. It should take an experienced devel…
  • They responded to a rather terse review I left on Steam as well. Good to see they're maintaining support! I'll give it another go later today.
  • @sami I'm hoping that as more backers (NOT "commercial partners") get their units we'll some improvement in support, but I also worry that burned international backers are going to spurn the product altogether... and if Virtuix has already given up…
  • That's great to hear, @RABID!
  • If we can figure out how to get the Omni to emulate Touch/Vive controller input, that would solve ALL our problems. I've managed to get Alice VR and Technolust sort-of working after spending ALL DAY messing around with x360ce... but there're some ma…
  • It's working! Sort of. In addition to the previous steps you must do the following in x360ce... 1. Under the Game Settings tab, select the Technolust executable. 2. Check the box next to COM (Hook Mask: 00000002). 3. Under XInput Files select ALL …
  • I had to uninstall the Virtuix drivers and Omni Connect to get it working again. Ok, so I've successfully configured controller combining in x360ce, and it is reporting the Omni input as thumbstick input... but when I launch the game, the gamepad …
  • Seriously!? You have built-in support for Vive controllers but not Touch controllers?
  • Well, now rebooting isn't fixing the problem. Unless I put the Omni in "Forward Only" mode, it refuses to detect forward movement. I've spent all day fighting with configurations and have yet to actually play anything whatsoever with it. :-/
  • Thanks for that. So I got the gist... 1. Download x360ce from http://www.x360ce.com 2. Copy the x360ce exe to the game directory. 3. Turn on your XBox controller and Omni 4. Start Omni Connect & set to Gamepad mode 5. Launch x360ce and... 6. Le…
  • Thanks, I'll check that out. I also ran across "World of Joysticks" which has similar functionality. Ideally, this is stuff that should be built into Connect, tbh... but I'll give x360ce and WoJ a try and report back.
  • The problem is not so much with Omni Connect, as with the state of VR today. You will find that there are very few games that support full locomotion. That's not really true at this point, and it's becoming more untrue by the day. Games like Onwa…
  • Is there any chance you can share the Connect source with me? If you guys aren't actively working on it, I'd like to take a crack at it myself - and I'm happy to share any enhancements I make back with Virtuix. I don't have the wherewithal to write …
  • I gotta tell you, I'm starting to regret backing this thing. It should be capable of doing some amazing things, but the complete lack of customization/controller mapping and emulation options in the Connect software is proving to be a major liabilit…
  • So I bought XPadder, and that's a dead-end. It doesn't look like XPadder supports mapping one controller to another, so I can't map the Omni's default "right stick" emulation to the XBox gamepad's left stick. XPadder also doesn't pick up the Touch c…
  • I'm using a 3-camera setup and have had no problems whatsoever... no special steps, no quirks, and I haven't experienced any of the problems that some people have been reporting. In fact, the 1.11 update actually improved my tracking quality signifi…
  • @radiofan Send me a DM, that's something I can implement. For everyone else: So as of right now the Omni does NOT work with Arizona Sunshine. The problem is that the game would need to support simultaneous input from a gamepad or keyboard, and it d…
  • Given that I'm fairly certain Kickstarter orders are essentially sold at a loss at this point, they're relying on Commercial sales to support the company for now... especially since sticker shock would otherwise make the product a no-go for home use…
  • I understand that it's ideal to use the SDK, but that's not a realistic expectation in most cases... not unless you are actively courting developers and offering subsidies for incorporating it (if you are doing this, please chat with the Obduction, …
  • Is there any plan to add this? Custom bindings seem like a fairly basic feature, and one I expected to be there right at the beginning given previous updates and claims about the software. Right now there are no custom mappings at all, let alone spe…
  • I'd be happy to tell you, but I'm still waiting for Oculus to send me a replacement for my RMA'd Rift. That said, the Omni's keyboard support is... uh, lacking. The Connect Software has near-zero configurability, so while setting it to Keyboard mod…
  • Backer 290 here, mine arrives yesterday. Got it assembled fairly easily and tried it out a bit. First thoughts... 1. It's almost too short for me. I'm 6'3" and built like a Viking (so I'm told). The harness sits a little lower than I'd like and I'v…