sutekiB

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sutekiB
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  • Hi @sami, we apologise for the frustration and for not sending clearer signals ahead of time that there would likely be more compatible content for the Vive than the Rift. This is not the result of favouring any particular company - the Omni is agno…
  • its not about knowing the future. Its about observations. I agree with this statement Joe. You can judge future success or failure based on observations. You can also use those observations to make changes, and thereby alter the outcome. We're all…
  • Added Dreadhalls. Features decoupled via the left Vive controller heading. Works great in keyboard mode!
  • I just tried it out with Vive. Keyboard works, with decoupled via left Vive controller direction. Adding it to the compatible list!
    in Dreadhalls? Comment by sutekiB March 20
  • According to the Steam page it supports the keyboard, anyone tried that?
    in Dreadhalls? Comment by sutekiB March 19
  • @RABID I'm not at the office at the moment and I left it there, but I'll be back in a few weeks - I'll take some pictures for you then.
  • It was @sutekiB that wasn't sharing a link for it, can't fault him TOO much for not having a link to the products of their commercial partner... or the right name apparently lol? The prop gun that the Vive controller is docked into is made by our co…
  • There should definitely be an Omni label, but I'm not sure it would go in the Play Area section. Omni use is still technically standing area. It should really be under input devices, for any game that supports the SDK.
  • 16/03/2017 - Added Heaven Forest NIGHTS (Headset) and Heaven Forest - MMO (Headset)
  • @DanteM are you serious right now? I'm afraid so. The numbers tell the story. In the survey I made, only about 5% of VR games supported artificially induced full locomotion via the touchpad. In a brief study of non-VR FPS games, 100% supported fu…
  • Hi @Jenssons, apologies for the delay. You should now have received a verification email.
  • I prefer the Steam Controller personally. My concern with the Wii-remotes is that melee attacks have FCAs (forced camera animations) which could trigger sim-sickness - that's why I use magic attacks exclusively.
  • Hi @Meyhemik, I can't find a record of your order or pledge - perhaps you used a different email address? Please email support@virtuix.com using the email account associated with your Kickstarter profile or pre-order, along with your PayPal details,…
  • Hi @Jenssons a reply was sent to the same email address as the one you use here on the forum, yesterday at 2:55pm.
  • Hi @prince87x bearing in mind the guide was written a while ago and the mod has likely been updated a few times since then, it's possible there are some new settings and changes to default settings. However, one common problem that happens is that e…
  • Hey @netwired in addition to Cameron's above questions, do you have the Ring cable plugged in? Omni Connect will receive step data even if that's not the case.
  • @lipplog Ah, the Vive controller support in VorpX is new - it came out after I wrote the guide, so I don't know. If you're using the Vive controller then you would map the action in VorpX - you would not use Xpadder, which can't bind keys to the Viv…
  • Hi @Jenssons, our apologies for the delay - we have responded to your email.
  • I tried The Vanishing of Ethan Carter with x360ce a long time ago (with the Steam build), unfortunately could not get it to work. Sadly, they removed WASD input. When questioned about this, they said it was in response to Oculus' best practice guide…
  • @lipplog 1) The Xpadder profiles and layouts are complete files, you only need to save them if you make changes to them. You just have to load them into Xpadder using the two file-browsing icons, one on the left and one on the right hand side of t…
  • Hi @Joe - we're sorry that fulfilment is taking so long. Omnis are indeed being sent out to backers, but these must go through a rigorous inspection process; we'd hate for someone to have a hardware problem, and so we do our best to minimise such i…
  • @AnotherCrazyCanadian We understand why you feel that way, to which you have every right. We thank you for having supported us and apologise for letting you down. This has been very humbling. We hope we can rebuild our international community, and t…
  • Hi @jonpol, I'm terribly sorry you were sent a faulty harness. I've notified engineering and hopefully this will be resolved for you quickly. Let me know if you have any more problems.
  • Here's a preview of The Mage's Tale, in development for the Oculus Rift. At about 16:08 they discuss the locomotion aspect. As you can see, it uses a combination of teleporting and warping - you couldn't just emulate the Oculus analog stick, it woul…
  • @sami - we appreciate the suggestions. Here's my response to some of your comments: make a page with the recommended walking sensitivity to use inside the omni connect for each game The walking sensitivity is not tied to the game but to the user…
  • @DanteM, I don't think so. By lean I simply meant that with positional head tracking enabled you can move your head from side to side and your view will follow. Also, I recall that if you do lean, crouch, or otherwise move your head away from the ce…
  • Hi @danielleh, thank you for contacting us. We have found your email and have just sent you a response.
  • @Nossforra2 Ha, I don't coat it with anything, I just wipe it clean every day. Usually just a dry cloth to remove the dust in enough; occasionally I wipe it with a damp cloth and soapy water to remove any build up of dirt or grease. The cleaner the …
  • @DanteM I do mention it on page 3 of my advanced CSGO guide. Here is the relevant extract: NOTE: With positional tracking enabled, you will be able to lean side-to-side, crane upwards and sink down while having these movements reflected in game. If …
  • Hi @Xain, as the camera is controlled by you head movement (with a 6 DOF headset like the Vive or Rift), were you to jump or bend over on the Omni you would perceive a corresponding change in elevation. If you are talking about initiating a characte…