Ascensi

Hi there, I'm Kurt Nielsen, a Vsual Artist and now Game Developer of the "Ascension Series" with an online presence since 1999. With a focus to create photo-realistic reproduction of my Acrylic paintings, I aim for health and personal development with art, music, biofeedback devices all integrated in Simulated VR worlds. Latest testing:

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Ascensi
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  • Re: Omni Game Development Ideas and Feedback

    Omni_Dev_Cameron I'm working on my own gaming VR environment for my arcade/studio and although I would be able to make a 3D model of the treadmill when I finally receive mine but I am sure you guys already have one. I would like a PBR Prop/model of the treadmill with the movable locks for the harness. My idea is that in my studio/the real world, it will actually look like the beginning area in the VR world so when someone enters the virtual world it looks like they are still in the studio "partially". I think this would be a great VR 3D Asset to be included with the Omni SDK so all developers can optionally use it and have it appear like a smooth transition from the real world into the virtual like a teleporter -not only that you can program the Virtual Omni game prop to trigger the game to end/pause as an so that people can decide by walking into it or have it at special areas in the game -forced breaks, extra VR control panel buttons, receive next missions etc.