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from the developer an hour ago: Omni support is pushed! :-) Change log coming soon!3
From the forum:
Thanks to your diligence both on the Karnage and the Omni forums we are now in talks with Virtuix regarding integration of their SDK. At this point we cannot provide any timeline, and are likely to start off with unofficial support only in order to gather feedback from you Omni pros, before moving into a more official support role. Happy? We are thrilled about it ourselves and will keep you updated on the progress!3
someone (clawdius) reached out to the dev and he said: Great idea. It'd be a good match. I've contacted Virtuix dev support to see if we can make it happen.
Hi @sami, we apologise for the frustration and for not sending clearer signals ahead of time that there would likely be more compatible content for the Vive than the Rift. This is not the result of favouring any particular company - the Omni is agnostic of headsets; but Oculus have only very recently begun to experiment with room-scale tracking. As a result, there is very little content on that platform that supports 360-degree gaming - hopefully this will change.I'll believe this when your own demos are updated to support oculus1