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Re: Order #xxxx was placed on May 6, 2016 and is currently Processing and processing.. and processing ..Oy, I only ordered in August of 2015, and it's probably going to be a good long time before I can even hope to get mine.1
This is like a mystery from Twin Peaks. It's going to take long hours of investigation to figur--- oh wait, there it is. But why doesn't it work with the Xbox Gamepad? Mysteries upon mysteries.1
Your pre-order is on the way? Or your kickstarter order is on the way. Guessing the latter.1
I've created a few posts recently, and taken part only lightly in some of the conversations occurring here, but I really want to know, when are we going to get the product? Just tell me, what is the current ETA. I've got my Oculus Touch, now I just need my Omni. I just want to create my Youtube Video with the Omni. Twitch, Let's Plays, I want to exploit the product for its media viability.1
General US consumers are the last man standing in the general consumer market. Given the switch to an arcade platform in order to bring in developers for an otherwise closed platform, I have a number of questions I wonder if anybody has bothered to ask.
1. Will these applications be available to the consumers at a reasonable price given.
2. Will these applications be multi-platform, supporting both the Rift and Vive.
3. If these applications are available to non-arcade, home consumers, will they be made available through the Steam store, or will they be stand-alone applications?
I understand that Hero Entertainment is going to own exclusive licensing rights to these games, but given the advantages of the US Market i.e. higher profit margins in software, it is arguable that translated versions should make their way to the US market for the benefit of the few thousand domestic Omni owners stateside.
I've never seen a corporate company that didn't want to expand.2