Striker VR Gun Controller

This controller was showcased at Oculus Connect and has garnered rave reviews.
http://strikervr.com/
Haptic feedback gun controllers are a natural addition to any VR setup. While this controller does seem to have a very responsive feedback system there are still the questions of button layout, compatibility, and battery life. I also see the issue that since the gun is modeled off a M4 rifle, will the presence in the virtual world be broken if I were to switch to a pistol or shotgun? If I were playing with this controller, I would not want to switch to a weapon that did not match the profile of the controller I am holding. What are your thoughts?
OmniPlayerOne (Colton)
http://strikervr.com/
Haptic feedback gun controllers are a natural addition to any VR setup. While this controller does seem to have a very responsive feedback system there are still the questions of button layout, compatibility, and battery life. I also see the issue that since the gun is modeled off a M4 rifle, will the presence in the virtual world be broken if I were to switch to a pistol or shotgun? If I were playing with this controller, I would not want to switch to a weapon that did not match the profile of the controller I am holding. What are your thoughts?
OmniPlayerOne (Colton)
Comments
I think one way to circumvent the issue is for developers to give players choice throughout. Not limit ammo or availability of weapons in a way that results in a mismatch with their chosen input device. If a player has a sword-like controller, or a rifle and a hand-gun peripheral, they can choose to swap weapons in-game and out, or stick with what best matches what they have. Weapons can still be upgraded (in quality) as you progress, but having one of each type available from the start seems a good practice in VR.
http://www.roadtovr.com/hands-on-striker-vr-pistol-prototype-halo-magnum-m6/
http://www.roadtovr.com/haptech-is-bringing-realistic-weapon-recoil-to-a-vr-controller-for-60/
and if what they say is true at a 60$ price point I couldn't afford NOT to buy one!
most gun released these last years proved to be barely usable and not better than Wii, PS move and other device already available.
If they keep with what they are doing and don’t screw something up, this could be a must have VR accessory for FPS's
They could use a normal gamepad as well... just less impressive in the video.