"Vive delay the result of a VERY VERY big breakthrough to be shown at CES"


"That is according to HTC CEO Cher Wang who said as much at this week’s HTC Vive Unbound event in Beijing, China. According to Engadget the delay came because of “a very, very big technological breakthrough”, apparently so significant that the company decided not to release the original design for the consumer version of the device. “We shouldn’t make our users swap their systems later just so we could meet the December shipping date,” Wang said, later teasing that said breakthrough should be revealed at CES 2016 on 6th – 9th January."

This sounds promising. Can't wait to see what they have at CES. The recent leaks (if true) reveal a nice new design for the controllers.


  • xxann5xxann5 Posts: 593
    I am trying to think of what this could be. Let's assume HTC is telling the truth and the breakthrough came in late november early december. That gives them most of December, January, February and March to retrofit their consumer version, make any necessary updates to their manufacturing process, test those changes, and then start manufacturing the thing before the April release. That is not allot of time to make a big change so I would think it would have to be something easy to implement. I don't think this would be an only software related change because then they would still be able to ship what they have. I also think the statement "a very, very big technological breakthrough" mean that this is a game changer and is going to blow everyones mind its not going to be a 10% increase in pixels or some other incremental change, not that that wouldn't be welcome but it's not "a very, very big technological breakthrough". I dont think its going to a 2K, 3K, or 4K screen swap. Most PC's cant handle the current screen resolution a it is. I dont think its going to be tracking accuracy or volume. Its already incredibly accurate and the tracking volume limits are more than most people have to work with.

    I would be very surprised if it was something like eye tracking since the largest benefit would be foveated rendering which would require support from Nvidia and/or AMD. There is just not enough time to pull that off. Unless it's actually been in the works for some time and there was a single roadblock that was just overcome. If that is the case they will blow Oculus out of the water for CV1.

    I think wireless is also out of the question. to much change in two small a time frame, unless, again, they have been working on it and there was only a single small but seemingly insurmountable roadblock.

    I think I will be putting my money on Optics. They can make a huge differences in FOV as well as SDE, and chromatic aberration, and more. Even though the lenses themselves may be drastically changing, the overall shape will probably not change all that much and could be fairly easy to implement any HMD hardware changes. So perhaps 150+ degrees of FOV? that's my guess anyway.

  • xxann5xxann5 Posts: 593
    I think if I could chose a single feature for this to be, without taking reality into account, I would want this to be accurate low latency eye tracking. That would enable the possibility of foveated rendering, which would allow for photo realistic graphics on current gen graphics cards at 2k resolutions and still have processing power to spare! Even Crysis on Ultra settings would not be a problem! The next gen pascal cards might even be able to do that at 4K!

    It really is amazing how much of our FOV is a blurry mess and how little of it is actually in focus and able to pick out fine details, and that's with 20/20 vision.
  • Great thoughts @xxann5
    I'm guessing it can't be anything that would affect PC performance this far along. Devs would not be happy if this were true.

    It's possible it has something to do with the front-facing camera. Perhaps it's more than just a camera that detects and warns the user of nearby objects, and now it's able to project a video feed to the user (maybe even adding AR effects!). HTC does have some pretty good cameras on their smartphones after all. Just throwing that out as a possibility!
  • blazespinnakerblazespinnaker Posts: 235
    edited December 2015
    Yeah, some clueful folks on reddit are also suggesting cameras. It makes sense. Anyone with pets is taking their life in their hands when they put theses things on.

    Notice how the delta between VR and AR is shrinking here (grin)

    This seems plausible too:

    Chet Faliszek
    Just saw a private demo with a convincing full body scan... wow. Can't wait until we announce this. Don't normally tease, but so cool.

    Finger tracking also looks cool:

  • xxann5xxann5 Posts: 593
    UploadVR.com has an article about what looks to be the "very very big breakthrough"

    If that is in fact the case. I am disappointed. The VDK2's already have the camera so this looks t be a completely software based "breakthough". So why the delay? Updating software is easy, and Valve does an exceptional job of it via Steam. I think there is another reason they delayed and there just not tell us.

    AARRRGGGG!! I want the Rift HMD with Lighthouse tracking!
  • xxann5xxann5 Posts: 593
    And i want more button on the Vive controllers :'(
  • xxann5xxann5 Posts: 593
    hhmmm perhaps the "breakthrough" was the lenses?
    HTC implemented what it called Mura correction, a way to improve the clarity of the HMD displays. Valve exec Chet Faliszek was unwilling to talk about exactly how Mura correction worked in a conversation with Tom's Hardware, other than to say that it involved every aspect of the display system, nor would he address whether the technology had any impact on system latency. However our experience with the demonstration certainly brought home the improvement in display quality. The VR demos we saw were easily more clear than other Vive demos we've seen, especially comparing WEVR's theBlu which we've now seen on the previous Vive, and now on the Vive Pre. HTC and Valve called this a "breakthrough" that others have tried with prototype add-on filters, but this is the first time -- according to the companies -- that it's been building into a working HMD.
  • Sponge101Sponge101 Posts: 477
    Well, so far I have to admit I'm disappointed. There's nothing so significant from what I've read that's truly amazing and justifies the delay. Don't get me wrong, the updated hardware was one of the things I wanted but we were expecting that. Vive being the official Omni HMD for the tournament was a surprise though. Maybe my expectations were too high...
  • xxann5xxann5 Posts: 593
    Yes thats awsome that the Vive is the official Omni HMD of the tournament, So i guess everyone in the tournament will have a Vive and have decoupled movement, aiming/shooting, and looking? If so thats amazing!

    I am still waiting for CES to end before i give up hope on the "breakthrough" actually being something worthy of such a delay. I still have yet to read anything directly from HTC or Valve saying what this "breakthrough" is. For all we know it might not even be a part of these VDK2's.
  • Sponge101Sponge101 Posts: 477
    I agree. They started this hype so it's up to them to deliver.
  • I hope Vive doesn't cost something like $600 like Oculus Rift does. that'll cost me an arm, a leg, a blood contract to the Demon Queen, and my Professional Manndarin Killstreak Strange Machina w/ 3 parts

  • xxann5xxann5 Posts: 593
    @Wolvenworks I would be shocked if the Vive was $600. My guess is somewhere between $600 and $800. It does come with controllers remember.
  • @xxann5 and how much is Oculus again, with the controllers? i forgot, but i heard they're gonna sell controlers like what vive has IIRC, right?

  • xxann5xxann5 Posts: 593
    The Rift is $599 USD, without the controllers. They have not released the price of the controllers. yes the Vive will come with two controllers. So untill HTC releases the price of the Vive and Oculus releases the price of the Touch controllers we will not know what complete package is cheaper.
  • @xxann5 I can definetly tell though that with the above $500 projected price tags, VR will be a VERY EXPENSIVE toy in Indonesia. Combined with the Omni's not-even-cheap price tag, it will be over $1000, which in Indo currently is almost Rp 14 million (according to google converter). to put into perspective, a PS4 costs 5 mil, and the average min wage here is Rp 3 mil/month (which i believe is downright illegal in USA?)

  • xxann5xxann5 Posts: 593
    Minimum wage in the US is $7.25 USD an hour and at 40 hours a week that is... what like 80,000 Rupee's or so? That seems kind of low to me.

    I think VR in 2016 is going to be pretty damn expensive no matter where you live.
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