The SoulKeeper VR

Check. This. Out. Now.
The SoulKeeper VR.
Coming to HTC Vive, and The Virtuix Omni
Update
Facebook: https://www.facebook.com/TheSoulKeeperGame/
Twitter: https://twitter.com/SoulKeeperGame
Game page:http://thesoulkeeper.com/
More about the game on Upload VR: http://uploadvr.com/soulkeeper-vive-alpha-preview/

- Magic
- Sword fighting
- Dual wielding
- Traps
- Puzzles
- Staircases
- Dragons
- Mardonian Warlords
The SoulKeeper VR.
Coming to HTC Vive, and The Virtuix Omni
Unrestricted walking in @SoulKeeperGame VR thnx to @VirtuixOmni , now in our arsenal of dev tools!! pic.twitter.com/9MBxOEEYuE
— HELM Systems (@HELMSystems) May 4, 2016
WOW! I just discovered your game. Are you really going to support the Omni? That'd be so awesome! @HELMSystems @SoulKeeperGame @VirtuixOmni
@ExploreVR @SoulKeeperGame @VirtuixOmni yes indeed, we are working very closely with Virtuix to integrate the Omni in the game

Update
Facebook: https://www.facebook.com/TheSoulKeeperGame/
Twitter: https://twitter.com/SoulKeeperGame
Game page:http://thesoulkeeper.com/
More about the game on Upload VR: http://uploadvr.com/soulkeeper-vive-alpha-preview/
Community Manager at Virtuix
Comments
@GreyAcumen I'm undecided about player narration. I think it can work in some circumstances (like Duke Nukem). NPC narration I'm all for, as long as it's done well. Occasionally you will get one main character who's voice you find annoying; which is why it would be good to have control over that - being able to switch narration off for specific characters and get text instead.
@Sponge101 Yes, the aesthetic is very much in that palette. It has the gothic feel of Dark Souls, and reminds me of the castle from Resident Evil 4.
What do you think about an internal monologue? We exercise less screening of our thoughts than our words; more thoughts may 'pop into' our heads than come out of our mouths (for some it's the other way around of course), and so would it feel strange if you heard your character's? There is an odd effect (I don't know if it has a name, but surely I can't be the only one), that if you listen to someone talking for a while, you may afterwards notice that you are thinking in their voice. It may have some connection to our mirror neurons, which allow us to feel empathy and understand others, which is import for social animals. In a VR game, after a while, your own thoughts may begin to sound like the voice actor's. In which case, it might not be so disruptive. Especially if the developer has correctly anticipated what you may be thinking in a given scenario, which is not so difficult when they have control over it. The internal monologue could become like an imaginary friend. I enjoyed the voice acting of Nathan Drake in the Uncharted series, and would be curious to see how that would be in VR.
And look - new video! Sweet