WIP

Hi everyone, this is just a small snapshot of what I'm working on.. this game/simulation is not optimized and there are some noticeable bugs easy to fix. This world although was made with Voxels it's not planned to be a sandbox game, not at this time anyway. My aim is to make the world look convincingly real looking as possible.. I'm a solo artist also working a low income job non related to the game industry investing in and learning technology one paycheck at a time -let me know what you think about this, I might do a kick starter if I can get around a few hurdles. Video Link
This project is being developed specifically for using the Virtuix Omni.

The cool thing about the suspension bridge is that I've made it so wind effects it, the player can jump on it making it move/ripple or push on the ropes and make it rock just as you would expect in real life.
This project is being developed specifically for using the Virtuix Omni.

The cool thing about the suspension bridge is that I've made it so wind effects it, the player can jump on it making it move/ripple or push on the ropes and make it rock just as you would expect in real life.
Comments
This river is located directly under the bridge. There is miles of terrain to explore and first of its kind - metaphysical concept/area if one chooses to take that path.
I don't want to show too much at this time, things are constantly evolving, improving.
In this VR world things happen more by nature but isn't set in stone. I'm working on a way to have events triggered from heart rate devices or by the amount of foot steps -something the VO SDK might want to incorporate (amount of foot steps triggering events to either start or stop)
In my humble opinion, the best way to go would be to contact developers directly, offering a really easy way to add Omni support. So easy that they would integrate it just for the hell of it. I would imagine that your SDK could be deeply tied with the PlayerController Class in such a way that with just adding the plug in and by adding an option in their game, Omni movement could be activated. Same with Unity. Is this what you're hoping to achieve with your SDK?