Have not used my Vive in over a week.
Don't get me wrong VR is awesome, and I am still supper exited that it is finally something that exists and does not suck.
My problem is that right when I am completely immersed am reminded in short order that I only have a 5mX5m area that I can walk around in. There right now three types of games.
. Though I think it was mainly because i am board at work while i wait for some scripts to run.
My problem is that right when I am completely immersed am reminded in short order that I only have a 5mX5m area that I can walk around in. There right now three types of games.
- Fixed points: Like the The Brookhaven experiment. Basically a rail shooter. I am not sure why but these get very boring for me.
- Teleportation: These just bother the **** out of me. Vanishing Realms is a fantastic game but I still have yet to finish it. I just cant seem to get past the teleportation mechanic. Not only does it kill my immersion but i find myself speed-blinking through areas and not appreciating there awesomeness that is the game. Though i will say that Budget cuts is an exeption to this as the teleport mechanic is built into the lore of the game which seems to work for me.
- **** you deal with it, games(traditional game movement): Such as Windlands or basically any none-VR game using VorpX. I(thankfully) have to do some pretty crazy movements to get sim-sick so I think I like this the best. However, even-though i don't get sick it still does not feel quite right.

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Also I am not saying I have stopped playing none-VR games, I agree that just because VR is now a thing does not mean that none-VR games are now dead. . I am currently playing Homeworld: Deserts of Kharak and loving it. Awesome game.
Early adapter so I guess it's normal.
Since I got the Rift, the Vive just feels incredibly clunky, and SteamVR a Steaming mass of bugs (tonight I had to reboot the machine to get it to work at all, then I had to restart it after every game because the controllers were no longer working properiy). If the Rift had motion controllers, I'd probably have sold the Vive when it arrived.
@ xxann5 I found a pretty good active vr placeholder for the Omni while I wait for it. Look up the Cyber ExerCycle game controller. I would not recommend it over the Omni for many reasons, but it is a nice placeholder. I use it in conjunction with VorpX, a Steam controller, and a Loctek U2 stationary bike, and have had some pretty fantastic experiences. The negatives are that I have to use the Steam controller to pan beyond the 180 degree spectrum my head can rotate in. I can pedal forward or backward for in-game movement though. I also use the Steam controller for strafing, jumping, and crouching. My current setup is definitely not as good as the Omni setup, but it will get me by while I am waiting. It's so fun to tinker with VR.
My hope is that this post inspires others to tinker more with vr, as I really don't want to see people get bored with their HMD's before they've really had their time to shine with additional hardware like the Omni.
The big two, aside from randomly claiming not to see one or both controllers when I start SteamVR, or claiming that I need a firmware update when I've just installed the latest update, are just not starting up, so I get the environment but no Steam window to interact with, and going bat-crap crazy on exiting a game, because it decides that, since I have a steering wheel connected, I clearly must want to use it to control the SteamVR interface rather than the Vive controllers
Oh, and then there's randomly taking down the whole of Steam when I shut down SteamVR. And losing all my room setup settings if the Vive software crashes my PC.
Oculus Home may not have the same range of games and apps, but, so far, it just works.
My general solution for fixing windows and windows applications related issues is to wipe the PC clean format all the drives and reinstall everything from scratch. I just don't have the patience to deal with the shityness of windows.