Omni Arena with Oculus Rift

OK,
So I have my Omni and all of my sensors setup and I am trying to use the Omni Arena application.
Game launches fine and the Rift and Touch controllers are recognized,
Only problem is that my eye-level is just an inch or so above the floor.
I have set my HMD height in the SteamVR app at 74" but that does not seem to affect the Omni Arena viewpoint.
Anyone have any tips for an issue like this?
So I have my Omni and all of my sensors setup and I am trying to use the Omni Arena application.
Game launches fine and the Rift and Touch controllers are recognized,
Only problem is that my eye-level is just an inch or so above the floor.
I have set my HMD height in the SteamVR app at 74" but that does not seem to affect the Omni Arena viewpoint.
Anyone have any tips for an issue like this?
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Cheez\/\/iz
Omni Backer #40!
Rift Backer #2,770 (That was a good one!)
Middle Tennessee
--------------------------------------
Cheez\/\/iz
Omni Backer #40!
Rift Backer #2,770 (That was a good one!)
Middle Tennessee
--------------------------------------
Comments
Cheez\/\/iz
Omni Backer #40!
Rift Backer #2,770 (That was a good one!)
Middle Tennessee
--------------------------------------
Cheez\/\/iz
Omni Backer #40!
Rift Backer #2,770 (That was a good one!)
Middle Tennessee
--------------------------------------
64GB DDR4 @ 3000Mhz
2xTitan X Pascals @ 2025Mhz
Custom open loop EK watercooling.
Samsung M.2 960 PRO 1TB
acer 34" 2560x1080 monitor @ 200hz Referesh Rate.
HD800 Headset with HDVD800 AMP.
64GB DDR4 @ 3000Mhz
2xTitan X Pascals @ 2025Mhz
Custom open loop EK watercooling.
Samsung M.2 960 PRO 1TB
acer 34" 2560x1080 monitor @ 200hz Referesh Rate.
HD800 Headset with HDVD800 AMP.
Now, this content may be modified slightly for that market - but once the SDK has been implemented, it wouldn't surprise me if some of these developers decided to role out VR/Omni support into their larger, consumer version of their games - after all they've done the integration, so why not? Home Omni users could then act at marketing for the commercial version of their game! I believe that effort being poured into commercial content is going to benefit consumers, and actually support the generation of consumer VR content - certainly in the long run, but possibly the effects may be felt much sooner. We've seen this before with the PS1/Saturn era, and I think we'll see it again. As you may know, Oculus does not allow commercial use of the Rift, and the Omni is not currently available to new home users (hopefully this will change) - so in the meantime, you're likely to see much more diverse content that supports the Omni available through the Steam store.
Cheez\/\/iz
Omni Backer #40!
Rift Backer #2,770 (That was a good one!)
Middle Tennessee
--------------------------------------
64GB DDR4 @ 3000Mhz
2xTitan X Pascals @ 2025Mhz
Custom open loop EK watercooling.
Samsung M.2 960 PRO 1TB
acer 34" 2560x1080 monitor @ 200hz Referesh Rate.
HD800 Headset with HDVD800 AMP.
https://www.reddit.com/r/TrinusVR/