Just got a response from the dev about the status on this game. NOT SUPPORTED currently
White Door Games [developer] 10:36am 3/13/2017 Hi there. No, Dreadhalls doesn't include native Omni support as of yet. This might come as a future update, but I'm afraid I can't give you a guarantee as to when, or even if it will.
Just got a response from the dev about the status on this game. NOT SUPPORTED currently
White Door Games [developer] 10:36am 3/13/2017 Hi there. No, Dreadhalls doesn't include native Omni support as of yet. This might come as a future update, but I'm afraid I can't give you a guarantee as to when, or even if it will.
Ofcourse , if virtuix paid them 10,000$ for example they would impliment it for sure , but since they did not , they probably will never add it ...
Intel 6950X @ 4.4Ghz 64GB DDR4 @ 3000Mhz 2xTitan X Pascals @ 2025Mhz Custom open loop EK watercooling. Samsung M.2 960 PRO 1TB acer 34" 2560x1080 monitor @ 200hz Referesh Rate. HD800 Headset with HDVD800 AMP.
Just spoke with Sergio. Native support is in the works as well (but timing is not yet clear). Best regards, Jan
That's what we want to hear!!! WOOO good stuff! Native Support is best support haha. Don't get me wrong Emulation still works but it's never as smooth or enjoyable as native ^.^
Hi @lipplog, that means that my forward movement is in the direction I point the left Vive controller. So, if I hold the controller facing forward, i.e. the direction I am walking, I can simultaneously look around without deviating from that course.
Hi @lipplog, ITT we were talking about Dreadhalls, but the "left Vive controller direction for heading" method, AKA "Onward-style locomotion", is common to quite a few VR games, including Vivecraft, the GTAV VR mod, and the Doom 3 BFG VR mod. I'm not sure about Dear Esther, it's been a while since I played that game.
Wow. I’ve played both gta vr and the Doom 3 bfg mod without ever noticing this feature. So you’re sacrificing one of your hand controllers for head/body decoupling? Like the original HLVR mod that used one of the razer hydras for body tracking?
Hi @lipplog, ITT we were talking about Dreadhalls, but the "left Vive controller direction for heading" method, AKA "Onward-style locomotion", is common to quite a few VR games, including Vivecraft, the GTAV VR mod, and the Doom 3 BFG VR mod. I'm not sure about Dear Esther, it's been a while since I played that game.
Do you mean this GTA VR mod? http://grandtheftvr.com If so, how do you activate the Onward-style locomotion?
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Best regards,
Jan
White Door Games [developer] 10:36am 3/13/2017
Hi there. No, Dreadhalls doesn't include native Omni support as of yet. This might come as a future update, but I'm afraid I can't give you a guarantee as to when, or even if it will.
64GB DDR4 @ 3000Mhz
2xTitan X Pascals @ 2025Mhz
Custom open loop EK watercooling.
Samsung M.2 960 PRO 1TB
acer 34" 2560x1080 monitor @ 200hz Referesh Rate.
HD800 Headset with HDVD800 AMP.
Best regards,
Jan
http://grandtheftvr.com
If so, how do you activate the Onward-style locomotion?